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Facebook Loves Creators Again đ
Meta has always had a creator problem, and this comes from someone who used to run a creator-focused department at Facebook. Can their new simplified system win back creators?
Iâm back from seeing NoFXâs final shows and feeling very punk rock.
And whatâs more punk than our company Fixated launching a new version of Punkâd for the digital age?
Thatâs okay Ashton. You were too busy dating.
Okay, a very different definition of âpunk,â but itâs been a mosh-pit of a week in creator economy news.
Facebook, known for creator unfriendly programs (thatâs saying it nicely) is claiming to launch a simpler monetization program with millions of users in the beta and open enrollment in 2025.
And letâs talk conventions! The announcement of SoCom, the social commerce convention, the third edition of the 1 Billion Follower Summit in Dubai has a date (I spoke at last yearâs con), and VidCon is taking shape under its new ownership (Iâm back as an Industry Track advisor!)
In âI for one welcome our robot overlordsâ news, Ironmouse, a virtual influencer in the form of an anime girl, is now the record holder for the most Twitch subs. Lots of implications here.
Letâs get into it.
NEWS:
Meta Betta Pay Up!
Fool me ten times, I guess Iâll try you again.
Facebook has launched another monetization program after creators and publishers saw billion-dollar companies grow and fail due to Metaâs massive sudden changes to their programs and algorithms (Jellysmack should be NBC by now!).
And this program, on its face, shouldnât be that exciting. The press releases even admitted it was just a way to aggregate their current monetization programs into one interface.
Thank you for your thoughts and prayers.
So, creator reps, should your creators care?
My hot take: Facebook is finally doing exactly what it should have always done: simplify. They finally built the right thing.
Jellsmack raised $40m and signed huge creators like MrBeast and PewDiePie simply through Facebookâs inability to get those creators to care without an intermediary.
If creators can understand how to monetize on their own through a one-click opt-in without needing to effectively start an ad account (yesâŚthis was seriously the old systemâŚ), creators will be more likely to lean into these 2.5b monthly active users as a serious, and seriously monetizable, market.
Convention Inventions and Interventions
VidCon had an off year; other conventions have stepped in to win the creator economy.
VidSummit had an incredible showing but may have been held back by its strange decision to be in Irving, Texas.
CreatorFest launched and had some decent press, though attendees did say it felt like a âfirst-yearâ kind of vibe.
And this week came the announcement of SoCom, the first social commerce convention, and already has some killer speakers (hereâs a link to 50% off an industry pass for a limited time!)
Meanwhile, in Dubai, the 1 Billion Follower Summit is back for year three as the UAE makes a play to be the creator economy epicenter of the world. And based on how well theyâre treating creators including a promised $1m award to a creator this year and a $40m government fund just for creators, I think they have a shot.
So who will win the battle of the conventions for your clients?
My hot take: Itâs wide open because no convention has nailed the creator experience.
Iâve been taking top-tier creators to VidCon, Playlist Live, and more since 2012 and there has always been a glaring issue:
Itâs not worth their time.
These conventions are generally made for fans, brands, and wannabes because theyâre the easiest to monetize.
The first convention that can make creators feel celebrated, actually advances their career, gets them paid, and makes them have a lot of fun will get the major creators to show up in droves.
Then the fans, brands, and wannabes will follow.
Ironmouse is the New Cartoon âMouseâ of Record
Ironmouse is the most profitable creator on Twitch by subscription revenue.
And sheâs not real. Sheâs an anime cartoon character.
Thatâs part of why she achieved 321,000 subscribers and over 2 million followers by streaming for 30 days straight.
So as a creator rep who likes money, youâre likely asking yourself, âShould I ditch all of these complex human creators and make my own?â
My hot take: Yes. As much as possible.
This is the hardest it will ever be to make your own Vtuber. With AI already moving into voice-driven chatbots, realistic video, and increasingly exciting personalities, staying ahead of the curve for virtual creators will be a huge benefit to your career.
Iâm shocked nobody has launched a company where, based on a few prompts and a monthly fee, you can launch a 24/7 game streamer that plays a game on Twitch, learns about their fans, follows all best practices, and never has âlow energyâ issues.
Feels like you can do this by stacking existing technology thatâs already public.
We donât need these to be real humans. Spongebob, Pokemon, and Dragonball Z are all cartoons and I wouldnât put any creatorsâ fandom above those.
So time to brush up on your marketing and branding skills so you can properly launch your own digital puppet.
OPTIMIZATION:
Tell Fans Why Youâre Doing This
Thereâs nothing more important to a creatorâs growth than turning viewers into followers, followers into fans, and fans into superfans.
And the easiest way to not sound like a shameless self-promoter is to give fans something to believe in.
Tell them âwhyâ.
ALWAYS start with the âWhy?â
Iâm not asking you to click to subscribe. Iâm asking you to subscribe so you donât miss my next video, in which I tell you how to make a million dollars using a single pen.
Iâm not telling you to buy Celsius. Iâm asking you to take a selfie of yourself with a can, and if itâs good, Iâll share it with my audience so you can be a star.
Iâm not launching a TikTok Shop to get rich. I get a lot of requests from fans to share where I get my clothes, and now Iâll make it easier for them to buy.
Creators donât need to be afraid to peel back the fourth wall and let them into their decision-making process.
It makes them more human.
MONETIZATION:
When to Take a Chance
Creator reps: you arenât going to close big outbound deals for every talent every month.
You may be good, but nobody is that good.
One rule has stuck with me from my days as a full-time manager: always be working on three things for every client.
If you have three killer brand deals, thatâs awesome!
This may be a great time to shoot for the moon if you don't.
Perhaps your creator wants to join the board of a young startup that may become the next Facebook. It's not a slam dunk, but it could be transformative.
Love it when I draw this card!
Maybe itâs time to start that TikTok Shop. Risky? Yes. But Iâve talked to plenty of creators making more than six-figures per month on the platform.
Or maybe itâs time to try that podcast. Even if you donât release your first three episodes because theyâre terrible, but exploring passions will be the only way to evolve.
Donât be afraid to take chances when time allows. Thereâs no completely de-risked way to go big.
Supergut needs a Director of Social & Influencer Marketing that has brag-worthy BMs.
High Scale wants a TikTok Creator who isnât afraid to literally dance for their dinner.
Andreessen Horowitz is looking for a Partner 18, Digital Community Manager but you have to lie and say you listen to your bossâs podcastâŚ
MEME ZONE:
Iâll be bummed if this lawsuit doesnât happen in my lifetime
Thank you for reading! If you enjoyed this edition, give it a share and if you get someone to sign up, Iâll send you my â10 Rep-Friendly Ways to Monetize Today!â deck!
Until next time, protect yo rep.
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